The Lab · Phase 3

“We take great-looking games and give them a mind.”

Our long arc is games where every named character runs on a live AI — companions with memory, villagers with their own goals, worlds that persist whether you're there or not. It's the hardest version of the problem we solve for businesses every day: making AI behave reliably, affordably, in the real world. The R&D flows both ways — the inference systems we build for game characters are the same ones answering your customers' questions.

LLM-driven NPCs in Unreal Engine 5Three-tier inference: local models → cloud, cost-engineered17 titles shipped as R&D
← Back to Kriisko Studios